AI Insights · Timothy · April 2022
Top 5 Wuxia Games Performance in Poland Q1 2022
In Q1 2022, the top 5 Wuxia games in Poland displayed varied trends in weekly downloads, revenue, and active users, highlighting the dynamic nature of the mobile gaming market.
In the first quarter of 2022, the top 5 Wuxia games on a unified platform in Poland showed diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics of these popular games.
Immortal Taoists-idle Games by Singapore Azure Times Pte. Ltd. saw its weekly revenue fluctuate throughout the quarter, starting at $1.1K and experiencing a significant drop, hitting a low of $194 in early February. The game regained some momentum, peaking at $731 in the last week of February. Weekly downloads peaked at 242 in the last week of January but generally hovered below 100 for most weeks. Active users showed a similar pattern, with a peak of 1.3K in late January and a gradual decline to 835 by the end of March.
Yong Heroes by Watt Games exhibited a steady decline in weekly revenue from $634 at the beginning of the quarter to $256 by the end. The game's downloads were minimal, with a notable absence for most of the quarter, and only a few downloads recorded mid-March. Active users also declined steadily from 451 at the start to 142 by the end of March.
Perfect World Mobile by Perfect World Games experienced moderate fluctuations in weekly revenue, peaking at $355 in early January and maintaining a range between $159 and $301 for the rest of the quarter. Downloads showed a downturn towards the end of the quarter, dropping from 111 in early January to single digits by late March. Active users followed a similar declining trend, starting at 511 and ending at 322.
Ode To Heroes by DHGames Limited had a varied revenue trend, with peaks at $459 in late January and a low of $62 in late February. Weekly downloads were modest, reaching a high of 114 at the end of February. The game's active users peaked at 651 in early March before stabilizing around 610 by the end of the quarter.
Taichi Panda by Snail Games USA Inc. showed a relatively stable weekly revenue, ranging from $18 to $61 throughout the quarter. However, the game saw minimal weekly downloads and no significant change in active user data.
For a deeper dive into the performance metrics and trends of these Wuxia games, more insights can be found on Sensor Tower.